Greetings Adventurers,
Here are the latest update details for 4Classic 4Story on February 24, 2026 (Tue).
Item Shop
- Added the new Tokyo Ghoul Set and Tokyo Ghoul Wig - only available for a limited time!
Game Mode Framework
- Hidden Players will now have a unique identifier appended to their name for easier identification
- Hidden Players can now only use whitelisted words in the chat
Champions of Iberia
- Ported the Mode to the new Game Mode Framework
- Added two new Maps, Mirhur and Bina
- Some improvements have been ma
- Added a Zone System
- Starts closing in with every stage
- Min/Max Size is determined by how many players have registered to the mode
- As a result, all maps from the Map Pool are now available at any amount of players
- Reworked Team Lock System. Interrupting the Streak by killing someone from a different team will no longer reset the progress
- Fixed issue with double classes in the Matchmaking
- You now get Battle Tokens & Chests as a compensation when a) you were not chosen or b) not enough players registered for the mode to start
Battle of Iberia
- Removed Infernal Keep Map
- Reworked Balancing Player Selection. When the system detects too big of an imbalance, the players to move will now be selected as following:
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Moves Eyes to weaker side if they have less
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Moves random top 3 players to weaker side
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Moves best player outside top 3 to weaker side
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As a fallback swaps a player from the stronger team with one from the weaker team
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At every stage it checks that no country is left without a certain role (Warrior & Assassin/Archer/Wizard/Priest, Evocator is ignored).
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Miscellaneous
- Removed /roll command
- Honor time restriction has been added back to Game Modes and reduced to 3 kills every 5 minutes.
- Guilds can now have an unlimited amount of mercenaries on sundays for Castle War. They will expire automatically after the war ends.
Bug Fixes
- Fixed crash related to Companion Food storage UI
- Fixed an issue with new Quest UI related to UI scaling
- Fixed issue with "X" button on new Quest UI
- Fixed issue with Game intro related to UI scaling
- Fixed issue with Guild marks related to UI scaling
- Fixed issue with Battle Ranks related to UI scaling
- Potential fix for Castle War Map crash

