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Patch Notes - February 24, 2026

Greetings Adventurers,

Here are the latest update details for 4Classic 4Story on February 24, 2026 (Tue).

Item Shop

  • Added the new Tokyo Ghoul Set and Tokyo Ghoul Wig - only available for a limited time!

Game Mode Framework

  • Hidden Players will now have a unique identifier appended to their name for easier identification
  • Hidden Players can now only use whitelisted words in the chat

Champions of Iberia

  • Ported the Mode to the new Game Mode Framework
  • Added two new Maps, Mirhur and Bina
  • Some improvements have been ma
  • Added a Zone System
    • Starts closing in with every stage
    • Min/Max Size is determined by how many players have registered to the mode
  • As a result, all maps from the Map Pool are now available at any amount of players
  • Reworked Team Lock System. Interrupting the Streak by killing someone from a different team will no longer reset the progress
  • Fixed issue with double classes in the Matchmaking
  • You now get Battle Tokens & Chests as a compensation when a) you were not chosen or b) not enough players registered for the mode to start

Battle of Iberia

  • Removed Infernal Keep Map
  • Reworked Balancing Player Selection. When the system detects too big of an imbalance, the players to move will now be selected as following:
    • Moves Eyes to weaker side if they have less

    • Moves random top 3 players to weaker side

    • Moves best player outside top 3 to weaker side

    • As a fallback swaps a player from the stronger team with one from the weaker team

    • At every stage it checks that no country is left without a certain role (Warrior & Assassin/Archer/Wizard/Priest, Evocator is ignored).

Miscellaneous

  • Removed /roll command
  • Honor time restriction has been added back to Game Modes and reduced to 3 kills every 5 minutes.
  • Guilds can now have an unlimited amount of mercenaries on sundays for Castle War. They will expire automatically after the war ends.

Bug Fixes

  • Fixed crash related to Companion Food storage UI
  • Fixed an issue with new Quest UI related to UI scaling
  • Fixed issue with "X" button on new Quest UI
  • Fixed issue with Game intro related to UI scaling
  • Fixed issue with Guild marks related to UI scaling
  • Fixed issue with Battle Ranks related to UI scaling
  • Potential fix for Castle War Map crash