Greetings Adventurers,
Here are the latest update details for 4Classic 4Story on September 03, 2023 (Sun). Today’s patch is approximately 72MB.
Battle Modes
- You can no longer join any battle modes if any of your equipment slots are missing items (exception being cloak slot)
- You can no longer leave your guild during battle modes, as well as some other restrictions regarding guild changes
- Monster points are now displayed in the COI UI
- Reworked COI respawn system, should now work better at finding spots with fewer players
- Spectators in Playground are no longer counted towards player count and should no longer prevent players from joining
- Disabling Invisibility potions in Playground should now work correctly
Settings
- Added setting to toggle Camera Direction based Tab
- Added new keybind to always tab the player that a fresh tab would select first
- Added setting to quickly cast AoE without first having to place the circle
- Display class name setting now only replaces enemy names
- Smart tab option is now disabled by default
Interface
- Added 3rd skillbar
- Added "Take" button to letter UI to take items from letters without opening them
- Added "Select all" checkbox to letter UI to delete/take from all letters
- Small adjustments made to Auction house UI in order to better see long item names
- Reworked Moonstone item icons, they now differentiate in border colors, as well as display the number of moonstones.
- Reverted Inspect item window change. It no longer includes the items your character is wearing normally.
Bug fixes
- Fixed warrior blockade skill range
- Fixed mount abb, animations will no longer get stuck and skill should no longer overcast as often
- Fixed issue that allowed Teleport scroll cast time to be skipped
- Potential fix for AoE circle being in the wrong position sometimes
- Potential fix for tab issue on DirectX 12 client
- Fixed Lv. 38 Dagger craft in Valorian, it should now correctly take 2 Ghost Swords instead of an additional 2 Essences of Fear to craft
- Attacking players with your evocator pet now correctly makes both the evocator and pet attackable
- Fixed "Disable group arrow" setting on DirectX 12 client